![]() 2) The game seems to have quite a few locations with nice assets such as carousel horses that look like real antique carousel horses (very nicely done), so unless they just purchased / found stock assets it must have taken quite awhile to make all that stuff, for a game that would not have been an obvious winner and seems unlikely to represent a personal passion (hosing dirt off stuff?) so it seems to have been a big gamble. I'm not even sure how they programmed the removal process. And BTW, the Power Wash game does not look simple to actually make since 1) they must've done some type of fancy shader work to allow the mud/dirt to be removed on complex surfaces across numerous objects which all seem to start out uniformly filthy on a vast scale. Cranking out thousands of simple, stupid ideas until one succeeds just isn't feasible if it takes months to make each one. Sure, but the vast majority of "simple stupid ideas" fail dismally and it's seemingly impossible to predict which ones will succeed. Is the attraction simply to feel that your cookie empire is a success even if everything else in your life is going badly? Most production games are about strategy and careful balancing / adjustment, but in this case there doesn't seem to be much strategy aside from figuring out which of the handful of production options will optimize cookie production the most efficiently, which could probably be done with some fairly simple calculations. My question is: why is this such a huge commercial success? I can see the novelty of it (I played the free version briefly a few years ago and thought it was kind of funny, but I also thought it got old extremely quickly). The goal is simply to rack up trillions or quadrillions of cookies (I'm not sure what the technical numerical limit is but there obviously must be one). It looks to me like it's essentially the same game as the free version a few years ago: you can buy more grandmas, factories, mines, etc to produce cookies automatically or give your index finger a workout clicking on the big cookie to generate cookies manually. Cookie Clicker's latest incarnation is as a paid Steam game which has made over half a million $$$ in its first few days after release and still getting massive sales (more than most of the top games in fact).
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